According to the National Center for Learning Disabilities, a learning disability (LD) is anything that will create a gap between “a person’s level of expected achievement and their performance.” These impairments can be detected fairly early with young learners, as they start to demonstrate ability issues in reading, writing, listening, mathematics, etc. One of the most widely known LDs is the language-based disability named Dyslexia. The International Dyslexia Association explains that this LD’s main difficulties have to do with the skills of decoding, spelling and reading comprehension, but writing and pronunciation can also be affected.

Here’s a paper
I wrote about how individuals bearing this specific disablement can be supported in an inclusive classroom with computer-based tools, particularly through game-based learning.

Below is also a video showing the iOS app I tested to examine the possibilities of game-based learning, as I justified in my paper. This app, Dyseggxia, assists young learners through fun word-level exercises. Children can simultaneously engage in a fun activity and practice a number of much needed literacy skills. Take a look and let me know what you think!

Featured Image: Think Both Ways, CC By Daniel Friedman

  • Jonathan Langdon

    That’s a great tool for Elementary students! It looks very simple and straightforward and I can see how students would like playing the game. I noticed how they picked words that were commonly mispelled and made the students find the error. What a great strategy! And who can’t love penguins? 🙂 – Jonathan

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